When you have SSS enabled in a VRayMaterial if you exclude the object from a light the light still affects the SSS! That’s not good…
Max 2023 VRay Build 32397
Any chance of a quick fix? Thanks.
When you have SSS enabled in a VRayMaterial if you exclude the object from a light the light still affects the SSS! That’s not good…
Max 2023 VRay Build 32397
Any chance of a quick fix? Thanks.
Sphere on the left is excluded from the light above it, yet it still get SSS from it. The right is not excluded from either light.
Scene attached.
SSS_Light_ExclusionBug.zip (53.2 KB)
It’s a known issue (internal bug-tracker id: VMAX-12526). You can workaround it by either switching the SSS’s Illumination mode to Uniform or removing the excess info in post through a VRaySSS2 RE and a mask.
Thanks, Aleksandar. Is there a mathematically accurate way to remove it for just a single light using a Light Select, VRaySSS2 pass, and a mask pass?
You could create a VRayLightSelect for SSS2 only for a particular object or shader through LPE.
1. For a particular object - add an LPE label in the V-Ray properties; add an LPE with the following code:
C<TD'obj1'>(.+L|.*[OB])
2. For a particular shader (label is m + shader name):
C<TD'mCherry'>(.+L|.*[OB])
LPE, of course! Thanks for this.