List of error codes

Hi,
is there a list of error codes available somewhere? Or can someone tell me what these error codes mean?
We get some random crashes in different scenes with different error codes. Most of the time, rerendering the frame solves this so it is kinda hard to track down.

Process exit code: 255
Process exit code: -1073741818
Process exit code: -1073741819

This usually happens when the render is finished. No result is written to disc and the render restarts.

We are rendering vrscenes with Deadline, exported from Maya 2017. VRay 3.60.03.

Cheers, Florian

Hmm, I’m not really sure if those are vray or deadline errors, since they don’t look familiar. In any case, it might be a vray error caught and logged by deadline.
Do you get these (or other errors) when you render the vrscenes with standalone? The errors most probably mean a crash.

Hi,
Additionally, if you can reproduce these errors with standalone, and they prove to be crashes (as they most probably are), it would be really helpful, if you can send a crash dump from the process.
You can create a crash dump for the Standalone process, from the Task Manager (or Process Explorer) by right clicking on the crashed process and selecting the “Create Dump File” option. The dump will be saved in your %TEMP% directory and should have this name: “vray.dmp”.

Cheers,
Deyan

Here is some more info from the log file Deadline saves:

2017-10-15 12:36:52: 0: STDOUT: [2017/Oct/15|12:36:52] Rendering image (pass 69731): 99.00% [ 3h 27m 1.7s] [ 0h 2m 5.5s est] [2945 MB resman] [0 MB texman]
2017-10-15 12:36:53: 0: STDOUT: [2017/Oct/15|12:36:52] Rendering image (pass 69835): 99.00% [ 3h 27m 1.9s] [ 0h 2m 5.5s est] [2945 MB resman] [0 MB texman]
2017-10-15 12:36:53: 0: STDOUT: [2017/Oct/15|12:36:53] Rendering image (pass 69898): 99.00% [ 3h 27m 2.1s] [ 0h 2m 5.5s est] [2945 MB resman] [0 MB texman]
2017-10-15 12:36:53: 0: STDOUT: [2017/Oct/15|12:36:53] Rendering image (pass 69963): 99.00% [ 3h 27m 2.3s] [ 0h 2m 5.5s est] [2945 MB resman] [0 MB texman]
2017-10-15 12:36:53: 0: STDOUT: [2017/Oct/15|12:36:53] Rendering image (pass 69979): 99.00% [ 3h 27m 2.5s] [ 0h 2m 5.5s est] [2945 MB resman] [0 MB texman]
2017-10-15 12:36:53: 0: STDOUT: [2017/Oct/15|12:36:53]
2017-10-15 12:36:53: 0: STDOUT: Progressive rendering finished: maximum sampling level reached
2017-10-15 12:36:53: 0: STDOUT: [2017/Oct/15|12:36:53]
2017-10-15 12:36:53: 0: STDOUT: Sampling level reached: 200.01 subdivs (69980 passes)
2017-10-15 12:36:53: 0: STDOUT: [2017/Oct/15|12:36:53] Rendering image (pass 69979): done [ 3h 27m 2.7s]
2017-10-15 12:36:54: 0: STDOUT: [2017/Oct/15|12:36:53] Denoising RGB color: 0.00% [153h 14m 1.4s] [ 0h 0m 0.0s est] [2945 MB resman] [0 MB texman]
2017-10-15 12:36:54: 0: STDOUT: [2017/Oct/15|12:36:54] Denoising RGB color: 4.63% [ 0h 0m 0.2s] [ 0h 0m 4.5s est] [2945 MB resman] [0 MB texman]
2017-10-15 12:36:54: 0: STDOUT: [2017/Oct/15|12:36:54] Denoising RGB color: 12.59% [ 0h 0m 0.5s] [ 0h 0m 3.1s est] [2945 MB resman] [0 MB texman]
2017-10-15 12:36:54: 0: STDOUT: [2017/Oct/15|12:36:54] Denoising RGB color: 18.15% [ 0h 0m 0.7s] [ 0h 0m 3.0s est] [2945 MB resman] [0 MB texman]
2017-10-15 12:36:54: 0: STDOUT: [2017/Oct/15|12:36:54] Denoising RGB color: 26.11% [ 0h 0m 0.9s] [ 0h 0m 2.5s est] [2945 MB resman] [0 MB texman]
2017-10-15 12:36:55: 0: STDOUT: [2017/Oct/15|12:36:55] Denoising RGB color: 31.57% [ 0h 0m 1.1s] [ 0h 0m 2.4s est] [2945 MB resman] [0 MB texman]
2017-10-15 12:36:55: 0: STDOUT: [2017/Oct/15|12:36:55] Denoising RGB color: 40.28% [ 0h 0m 1.3s] [ 0h 0m 2.0s est] [2945 MB resman] [0 MB texman]
2017-10-15 12:36:55: 0: STDOUT: [2017/Oct/15|12:36:55] Denoising RGB color: 45.19% [ 0h 0m 1.6s] [ 0h 0m 1.9s est] [2945 MB resman] [0 MB texman]
2017-10-15 12:36:55: 0: STDOUT: [2017/Oct/15|12:36:55] Denoising RGB color: 53.80% [ 0h 0m 1.8s] [ 0h 0m 1.5s est] [2945 MB resman] [0 MB texman]
2017-10-15 12:36:56: 0: STDOUT: [2017/Oct/15|12:36:55] Denoising RGB color: 62.22% [ 0h 0m 2.0s] [ 0h 0m 1.2s est] [2945 MB resman] [0 MB texman]
2017-10-15 12:36:56: 0: STDOUT: [2017/Oct/15|12:36:56] Denoising RGB color: 67.41% [ 0h 0m 2.2s] [ 0h 0m 1.1s est] [2945 MB resman] [0 MB texman]
2017-10-15 12:36:56: 0: STDOUT: [2017/Oct/15|12:36:56] Denoising RGB color: 75.93% [ 0h 0m 2.5s] [ 0h 0m 0.8s est] [2945 MB resman] [0 MB texman]
2017-10-15 12:36:56: 0: STDOUT: [2017/Oct/15|12:36:56] Denoising RGB color: 84.26% [ 0h 0m 2.7s] [ 0h 0m 0.5s est] [2945 MB resman] [0 MB texman]
2017-10-15 12:36:56: 0: STDOUT: [2017/Oct/15|12:36:56] Denoising RGB color: 89.54% [ 0h 0m 2.9s] [ 0h 0m 0.3s est] [2945 MB resman] [0 MB texman]
2017-10-15 12:36:57: 0: STDOUT: [2017/Oct/15|12:36:57] Denoising RGB color: 98.15% [ 0h 0m 3.1s] [ 0h 0m 0.1s est] [2945 MB resman] [0 MB texman]
2017-10-15 12:36:57: 0: STDOUT: [2017/Oct/15|12:36:57] Denoising RGB color: done [ 0h 0m 3.2s]
2017-10-15 12:36:57: 0: STDOUT: [2017/Oct/15|12:36:57] Denoising complete in 3.34 s
2017-10-15 12:36:57: 0: STDOUT: [2017/Oct/15|12:36:57] Number of raycasts: 14095349333 (6797.53 per pixel)
2017-10-15 12:36:57: 0: STDOUT: [2017/Oct/15|12:36:57] Camera rays: 1113656595 (537.06 per pixel)
2017-10-15 12:36:57: 0: STDOUT: [2017/Oct/15|12:36:57] Shadow rays: 4347439793 (2096.57 per pixel)
2017-10-15 12:36:57: 0: STDOUT: [2017/Oct/15|12:36:57] GI rays: 2819990647 (1359.95 per pixel)
2017-10-15 12:36:57: 0: STDOUT: [2017/Oct/15|12:36:57] Reflection rays: 5060008622 (2440.20 per pixel)
2017-10-15 12:36:57: 0: STDOUT: [2017/Oct/15|12:36:57] Refraction rays: 749451 (0.36 per pixel)
2017-10-15 12:36:57: 0: STDOUT: [2017/Oct/15|12:36:57] Unshaded rays: 904957304 (436.42 per pixel)
2017-10-15 12:36:57: 0: STDOUT: [2017/Oct/15|12:36:57] Light cache utilization: 93.58%
2017-10-15 12:36:57: 0: STDOUT: [2017/Oct/15|12:36:57] Premultiplied light cache utilization: 95.30%
2017-10-15 12:36:57: 0: STDOUT: [2017/Oct/15|12:36:57] Number of light evaluations: 3807667889 (1836.26 per pixel)
2017-10-15 12:36:57: 0: STDOUT: [2017/Oct/15|12:36:57] Maximum memory usage for resman: 3463.52 MB
2017-10-15 12:36:57: 0: STDOUT: [2017/Oct/15|12:36:57] Number of intersectable primitives: 3881781
2017-10-15 12:36:57: 0: STDOUT: [2017/Oct/15|12:36:57] SD triangles: 3880436
2017-10-15 12:36:57: 0: STDOUT: [2017/Oct/15|12:36:57] MB triangles: 0
2017-10-15 12:36:57: 0: STDOUT: [2017/Oct/15|12:36:57] Static primitives: 1344
2017-10-15 12:36:57: 0: STDOUT: [2017/Oct/15|12:36:57] Moving primitives: 0
2017-10-15 12:36:57: 0: STDOUT: [2017/Oct/15|12:36:57] Infinite primitives: 1
2017-10-15 12:36:57: 0: STDOUT: [2017/Oct/15|12:36:57] Static hair segments: 0
2017-10-15 12:36:57: 0: STDOUT: [2017/Oct/15|12:36:57] Moving hair segments: 0
2017-10-15 12:36:58: 0: INFO: Process exit code: -1073741819
2017-10-15 12:36:58: 0: Done executing plugin command of type 'Render Task'

A successful render usually contains these lines in the log:

2018-02-15 03:03:07: 0: STDOUT: [2018/Feb/15|03:03:06] Successfully written image file "//thescopefiles/Projects/REDACTED\1outputFileName.0075.exr"
2018-02-15 03:03:07: 0: STDOUT: [2018/Feb/15|03:03:06] Frame took 15446.88 s.
2018-02-15 03:03:07: 0: STDOUT: [2018/Feb/15|03:03:07] Cleaning up bitmap manager
2018-02-15 03:03:07: 0: STDOUT: [2018/Feb/15|03:03:07] Cleaning up texture cache
2018-02-15 03:03:07: 0: STDOUT: [2018/Feb/15|03:03:07] Maximum memory usage for texman: 0.00 MB
2018-02-15 03:03:08: 0: STDOUT: [2018/Feb/15|03:03:08] Closing log - 0 error(s), 2 warning(s).
2018-02-15 03:03:08: 0: STDOUT: [2018/Feb/15|03:03:08] Issues Report:
2018-02-15 03:03:08: 0: STDOUT: [2018/Feb/15|03:03:08] Warnings:
2018-02-15 03:03:08: 0: STDOUT: [2018/Feb/15|03:03:08] The parameter 'interactive' has been removed and so it has been ignored!
2018-02-15 03:03:08: 0: STDOUT: [2018/Feb/15|03:03:08] Subpixel color mapping is on: rendered result may have incorrect brightness.
2018-02-15 03:03:11: 0: INFO: Process exit code: 0
2018-02-15 03:03:11: 0: INFO: Finished V-Ray Task
2018-02-15 03:03:11: 0: Done executing plugin command of type 'Render Task'

Usually when this happens, the frame is rerendered and most of the time, the error will not show up again.

Is there some way to tell VRay Standalone to always generate the crash dump? I think that once this happens, vray.exe is shut down and restarts so I won’t be able to generate the dump manually.