Is there a LOD (Level of detail) setting that I’m missing within my Corona Settings. When I import models of Humans from the Cosmos Library, the renders that are further away look really blurry and muddy.
I’ve looked through as many of the menus that I can see but can’t see a way to resolve it.
Attached are a few screen shots showing what I mean
It is hard to say what might be the reason without knowing your scene and settings, but the issue looks like a combination of too strong denoising and bad Cosmos browser materials.
Some Cosmos browser models come with, let’s say questionalbe material settings that may stem from an automatic conversion of the materials from Vray to Corona. Often you will find an IOR of 1 and a glossiness of 100. So, checking if a material makes sense is helpful.
Even the white dots on the blue dress disappear.
I cannot reproduce it here in my own scene.
Do you have, by any chance, DOF active?
Or strong image filtering?
Blurring with a non-default radius?
Or could you even share the scene with just the three models from above?
The only difference between your scene and mine was the scene scale.
Yours in mm makes a blurry result.
Converted to cm (and scaled back to real-world coordinates) unblurs it. (Steps: Project Scale from mm to cm, Scale Project from 1 cm to 0.1 cm to keep the model at 180 cm height).
Glad I could help.
When I work in cm right from the start, I never had issues with imported models from Cosmos. Maybe you can make this work for you, too.
I just did a project and had the same problem with bark textures on trees. I set the blur scale to -100% in the bark textures and the trees looked much better in the distance. I wonder if this setting can be done globally instead of having to adjust all textures that show up at a distance.
In another case I had a user was also having blurry bark textures in their scene. After checking the scene and adding a figure primitive, I could see that their scale was way off.
I can confirm that almost every object from the Chaos Browser, using a Bitmap set to 0% Blur Scale basically renders blurry. You might not notice it, but textures start to blur out when you move them approximately 50 to 100 m from the camera. This should not be the case. As long as I am using no DOF everything should stay perfectly sharp. My scene is set to cm and works perfectly in terms of camera and imported objects.
I attached two examples showing the issue. It is the same figure. The distance to the camera of the person in the foreground is about 5m. The second person in the background is in 120m in distance and just scaled 10 times to appear larger. Both should definitely display perfectly sharp. Only when setting the Blur Scale to -100% it appears correct. You can see in the second image.
I better not check all images and far objects I rendered in the past 1-2 years …
Why is it even set like this as default ? It really is a quality issue.
It is not a scale/units problem. It is easy to test. Setting my scene to mm, cm or m does not change anything. All objects are correctly scaled and still the issue appears the same way.
Are the proxy units set to auto or something else? If I change the scale of my project, the following happens with different units on each proxy. Some of which are blurred.
It might have nothing to do with settings in the Proxy at all, as this problem seems based on the texture-settings itself. It was already pointed out that changing the Blur-Scale affects this issue. Even if I duplicate the proxy to a mesh the problem stays the same. No difference in mm, cm, m. See screenshot.
I even just tested the same texture on a simple cube. Same behavior !
Or speaking the other way : What setting in C4D (scale, units) is correct so that the textures would always appear sharp ? I am curious.
Please find attached the scene with different folders. 1 - With a direct Proxy of a figure scaled. 2 - With the Proxy of a figure converted to Mesh and scaled. And also the scene with a simple cube and the texture applied. Once using 0% Blur scale (default setting) and once with Blur scale set to -100%.
One can see, that only when using -100% Blur scale in the settings it renders sharp and clear. This only happens when using Corona Bitmap ! A Corona default material with a texture in the texture slot always renders “correct” or sharp.