Mapping fog

How do you go about uv mapping the fog maps? For some reason addeding a map to the “fog density texture” only works when using a default noise texture. Having trouble adding a custom bitmap.

Is there support for vraytriplanar in these map slots?

Any help would be greatly appreciated.

thanks!

Been trying everything possible. These fog maps just don’t work, both on GPU and CPU. Reset scene and still doesn’t work.

Just noise maps and checker map works. Can’t use a custom map…

Is this correct or am I missing something?

It works with 3D textures only.

thank you!