material overide enable button

I’d like to be able to designate in the vray material whether or not the material can be overidden by the global material overide.

this way I could quickly change materials on my subject without effecting the other geometry I have in the scene set up as reflection sources.

V Miller

I second that one.

great suggestion!

I will third this

fourthed!!

:smile:

5 !
for transparency for example

good idea! (esp for transparents…)
sixthed or whatever! :lol:

jo!!!

very good idea!

Just realized how useful this would be for something I’m working on right now. I think I’d prefer something like an overall render panel that would have:

1. global material override - all materials
2. global material override - diffuse materials only (for materials with a reflect/refract color of black and no reflect/refract material active)
3. global material override - refractive materials only
4. global material override - reflective materials only
5. global material override - refractive/reflective materials only
5. disable glossy reflections
6. disable glossy refractions

go for it

Tom

It could *probably* be done with some scripting cleverness.
I’m working just now on some sort of utility material based on VRay materials (similar to the EGZ ones, i guess, even though i never used them), if i find it easy enough to make it in the first release, i’ll squeeze it in…

re,
Lele

lele,
I would be interested in talking to you more about this.
I have added you to my MSN messenger.

I’d say you could do something quite similar by looking at the code of blurs “the onion” script.

Thanks for the tip jo!
Though i find it many times harder to look at a PROPER script code (like blur’s) than to start from scratch my hacked and whacked ones :stuck_out_tongue:

Lele

yeah absolutely - they seem to have really neat code in some of their scripts and do things the smart way with structs and functions etc - I’m not a decent programmer so I find it a little harder to track it than my own dodgy code :smile:

jo, did you ever get anywhere with your seascript?

I got swamped in work so I never got it done but it is based on a certain combination of material settings and modifiers so I might do a quick tutorial on how it’s made. That said I’ve got a little more free time so I might get back to it - I’ve got a scripted character rig maker to get done first.

nice, i love the test image on your website of the sea. A tut would be great, a finished script even better :slight_smile:

The test image was literally to match a particular image and done as a specific scene so after the script is run there’s still a few tweaks to be done - it’s almost like the 3d equivalent of tracing - much easier to get the results you want when you’ve got exact ref :slight_smile:

awww… me want see script… *tanrum*

lol