alltough im not a big fan off too many overides and options etc.
It would be very very usefull, for me atleast, to have an option in the vraymat to overide the global material overide.
So i can choose wich materials i want to stay as is and wich to have the global material.
Good idea RErender, I think having a override switch in the vray obj properties would be cool, and easier to trouble shoot if you have a bad material some where
both then.. i tend to have many objects sharing a material.
easy to just switch it in material than rather select objects by material then go to vrayprops. But i see good use for both.
I think this would be great for the material. I typically have to frz the clear glass materials while computing a “test” GI solution with an ov3erride on everyting else.
i think what we really need is a new material editor.
and proper ways to access sub/materials as nodes.
custom override stuff can be scripted…but it may cost memory.
what would you do with it? exclude glass from override, or something more complex?