maxwell Render - first facts and screenshots

I have made some screenshots of the new maxwellrender…
first: it is in a very early alpha-stadium!
only works with maxwell materials, only sunlight or skydome-rendering
method…
standard max lights seems not supported!!! :cry:
..and much other limitations!
really nice thing, to set the rendertime!! :roll:

ok, here some screenshots of the mat-editor, and the rendersettings…



thanks lightpixel…

Thanks for the screen shot Lightpixel. Very interesting developments.

HI very interisting.

Now whats your feeling about speed to Quality ?

Tom

hmhm…the speed, a good question!!

let me say so: the scene setup ist very easy! you have to adjust only a view parameters, inklusive caustics and gi caustics!!
for GI and GI-caustics, you just disable or enable TWO buttons!

the time you save for scene setup, you have to put in rendertime,
but you get a very quick preview, like the lightmap-renderer in Vray.
the entire rendering procedure is simular like lightmap in vray, without
second pass…

I will do some testrenderings tonight, so i can post tomorrow and the next days more images…

greetings
chris

p.s. for the last four hours working with maxwell, NO max-crash!!!

lightpixel does it say in command promt there that the render time for this scene is 10 minutes ??

Hey thanks for the infos Chris! Could you please post just a finished image and it’s render time?

@morbitangel:
that says, that I set the rendertime to 10 min.
I will upload some images today, but I can say, maxwell is very very slow,
if you want really smooth renderings like you know from vray 8)

Hi there,

Thank You for the information !

What I´ve seen so far from Maxwell is nice.. but not very impressive !
Having a physical super correct renderer is great.. for scientists.
(We need more fake shaders in vray !! silent protest :wink: )

The most important things for me are speed, stability and compatibility.
Speed :After all that lightpixel said.. that point goes to vray.
Stability:I would be very interrested how Maxwell handles
very complex scenes 3mio polys (noninstanced) and above ?
Compatibility: Let´s see wich plugins are supported !

There seem to be some interesting features like the sky settings.
lightpixel: could you show some images using these sky features ?
Does it really render skies or is it just lighting ?
However.. if the sky doesn´t look similar like this
http://lucbianco.free.fr/index\_en.html
I will still stay with Terragen and it´s HDR output anyway !

cheers

There are some pics and times at cgtalk:
http://www.cgtalk.com/showthread.php?t=180534&page=1&pp=15
http://ixor.gr/maxwelltest/maxwell.htm

ok, here some two TEST-Renderings…

maximum rendertime: 1 hour!
both images rendered with the maxwell skylight system.
normal settings (20 bounces, direct on, indirect on, caustics and indirect caustics on)

see yourself, what happens: NOISE other all…
BUT, the lightsetup for rendering was done in 30 sec!!

I wrote an email to the maxwell support to get some answers:

they wrote me, that to reduce noise, increase the rendertime…haha!!
“…speed improvements will be implemented in the later versions…” fine :evil:
works with standart materials, but don´t use procedural maps like noise map and so…

well dont get me wrong I think pritty much every image gere looks photoreal or close enough, however these results can be achieved with vray or similar render with rendering times of 1% of that maxwell offers and that is a big minus for maxwell…were perhaps large studios with killer render farms will be able to afford it, small studios like ours probably wont…
But still interesting.

20 Gi bounce with a direct computation renderer … :roll:
try that in vray too before you scream.. i mean no lightmap no irradiance map, just brute force


image rendered by InTheCity, from the CGTalk forum

This looks pretty cool ! realistic light behaviour ( tint at least )
…but 5 hours !

I think 20 gi bounces will just wash out the image in Vray. Not sure though.

hmmm…is it really that realistic? I mean you have a very bright window with even a key light showing. You would think the whole room would be brighter.

… :lol: i just ment the light tint…not the intensity and bounces :cry:

also, check out the “indirect” shadows cast by the environement…pretty cool…or maybe he used a vrayLight in the windows :lol:

ok got me there… :smile:

Software used : Max + Maxwell ( of course )
Geometry : Maxwell Fur and Maxwell displacement
Ligth: only one Maxwell light !
Renderingtime : 1 year and 3 secondes ( right on time for the meeting)
other comments : Eyes corrected in Photoshop and Maxwell does also a good coffee…

that’s pretty funny :lol: :lol: …it would be funny if it could support vray and brazil area lights :lol: …so that in emerency case/ or for speed one could use a mixture of things…hehehehe :smile:

paul.

:lol: :lol: :lol: :lol: :lol: :!: