I have made some screenshots of the new maxwellrender…
first: it is in a very early alpha-stadium!
only works with maxwell materials, only sunlight or skydome-rendering
method…
standard max lights seems not supported!!!
..and much other limitations!
really nice thing, to set the rendertime!! :roll:
ok, here some screenshots of the mat-editor, and the rendersettings…
let me say so: the scene setup ist very easy! you have to adjust only a view parameters, inklusive caustics and gi caustics!!
for GI and GI-caustics, you just disable or enable TWO buttons!
the time you save for scene setup, you have to put in rendertime,
but you get a very quick preview, like the lightmap-renderer in Vray.
the entire rendering procedure is simular like lightmap in vray, without
second pass…
I will do some testrenderings tonight, so i can post tomorrow and the next days more images…
greetings
chris
p.s. for the last four hours working with maxwell, NO max-crash!!!
@morbitangel:
that says, that I set the rendertime to 10 min.
I will upload some images today, but I can say, maxwell is very very slow,
if you want really smooth renderings like you know from vray 8)
What I´ve seen so far from Maxwell is nice.. but not very impressive !
Having a physical super correct renderer is great.. for scientists.
(We need more fake shaders in vray !! silent protest )
The most important things for me are speed, stability and compatibility.
Speed :After all that lightpixel said.. that point goes to vray.
Stability:I would be very interrested how Maxwell handles
very complex scenes 3mio polys (noninstanced) and above ?
Compatibility: Let´s see wich plugins are supported !
There seem to be some interesting features like the sky settings.
lightpixel: could you show some images using these sky features ?
Does it really render skies or is it just lighting ?
However.. if the sky doesn´t look similar like this http://lucbianco.free.fr/index\_en.html
I will still stay with Terragen and it´s HDR output anyway !
maximum rendertime: 1 hour!
both images rendered with the maxwell skylight system.
normal settings (20 bounces, direct on, indirect on, caustics and indirect caustics on)
see yourself, what happens: NOISE other all…
BUT, the lightsetup for rendering was done in 30 sec!!
I wrote an email to the maxwell support to get some answers:
they wrote me, that to reduce noise, increase the rendertime…haha!!
“…speed improvements will be implemented in the later versions…” fine :evil:
works with standart materials, but don´t use procedural maps like noise map and so…
well dont get me wrong I think pritty much every image gere looks photoreal or close enough, however these results can be achieved with vray or similar render with rendering times of 1% of that maxwell offers and that is a big minus for maxwell…were perhaps large studios with killer render farms will be able to afford it, small studios like ours probably wont…
But still interesting.
20 Gi bounce with a direct computation renderer … :roll:
try that in vray too before you scream.. i mean no lightmap no irradiance map, just brute force
hmmm…is it really that realistic? I mean you have a very bright window with even a key light showing. You would think the whole room would be brighter.
Software used : Max + Maxwell ( of course )
Geometry : Maxwell Fur and Maxwell displacement
Ligth: only one Maxwell light !
Renderingtime : 1 year and 3 secondes ( right on time for the meeting)
other comments : Eyes corrected in Photoshop and Maxwell does also a good coffee…
that’s pretty funny :lol: :lol: …it would be funny if it could support vray and brazil area lights :lol: …so that in emerency case/ or for speed one could use a mixture of things…hehehehe