as you can see below, with a little gamma adjustment, the look and feel of maxwell, which I have seen does gamma correction of 2.2 by default, can be matched pretty closely. I even think that I prefer the adjusted Vray version, especially the sofas. In order to match even more closely, you should adjust your workflow of course with gamma correction in mind
your maxwell image:
why are you using glossies on the light? if its a comparison between vray and maxwel then keep i to the same as maxwel which has smooth glass. the other thing with your glass is you dont have affect shadows turned on. that might make a difference. maybe your seeing dark because the glass is self shadowing itself more than it should since you need to turn on the option. you also would need higher settings on the glossies. but like i said it should be done without glossies.
@ipraiseg if your asking why doesnt he use a usual method like LC and IM or QMC rather than PPT its because its a comparison. it wouldnt be much of a comparison if yor using different render techniques.
I have to say that maxwell’s image is more color correct, then vray’s. This is not the first time I see this. By default, for some reason vray cannot emulate the colors transfer as correctly as one would expect. Im currently doing tests to see if I can narrow the issues.
yes its right, its too glossy, but the maxwell-lamp is even a little bit glossy.
i’ve tried it with the maxwell material converter, but from maxwell - vray it doesnt work. so i made it all by hand.
i’ll give a try to the affect shadow option. thanks a lot.
and its right its still less saturation in there, and near the window its too overburn i think.
How do you know that it is not the other way round In this particular scene, the materials in the two scenes seem somewhat different in their settings.
Dmitry, I think he can come more close with the materials when telling max that the textures have an input gamma of 2.2 and then render with gamma correct colormapping. Now the colors seem to be washed out, because they are ‘corrected twice’. The same for the other materials without textures, their color should be adjusted too in order to get ‘correct’ results.
I bet Maxwell internally converts bitmaps too (otherwise the wood wouldn’t come out so dark)
It seems like the specular reflections are overall weaker in intensity in the vray render compared to the maxwell..
Also, there seems to be greater/sharper contrast in corners in the maxwell render that I prefer over vray’s in this particular render.
perhaps your vray lights are a bit strong?.. check invisible on your light and override your reflect/refract environment to a pure white multiplied times 5-10?
I find it a useful way of getting (exaggerated?) speculars for my dull interiors..