im having some troubles making milky water like in this example foto
my way to get a similar effect is the vrayfastsss2 material with raytraced single scatter mode
to tint the water i use the sss-color slot
this works well when the color is dark, but if i change it to the light gray-green water i need even the very shallow water gets a very strong tint.
the scatter color in these previews is white
enlarging the scatter radius makes the water more transparent, but the shallows stay tinted.
any idea to get this to look right?
is the fastsss2 the right material for this?
When I make water I use vray fog. Very easy to adjust the fog color and brightness. Then use either a separate gizmo for the fog, or use your water object as your gizmo.
It might be good to tag the water object as “ignore for GI” in the vray properties box. That is if you get undesired shadows cast from your water onto your underlying objects. It’s not always necessary though.
Including a render with my standard green water. You also get the correct shadows cast in the water from objects when using env fog. Did a quick test with a whiteish water and some gravel. Including the fog settings for that.