I thought this was fixed in a thread back in 2018
What are we looking at here- a refraction or reflections issue? Both?
glasses in front of each other will make ones disapear
The transparent surface rendering is limited to a certain number of layers. If you make the glass one-layer only, it will be solved. Anyway, we will rework the transparent surface rendering in the future and also ensure proper refraction.
Great news! Thanks!
哪個版本將被優化?
sure
