Missing transparency layers

I thought this was fixed in a thread back in 2018

What are we looking at here- a refraction or reflections issue? Both?

glasses in front of each other will make ones disapear

The transparent surface rendering is limited to a certain number of layers. If you make the glass one-layer only, it will be solved. Anyway, we will rework the transparent surface rendering in the future and also ensure proper refraction.

Great news! Thanks!

哪個版本將被優化?

sure