miss your renders nektares.. and now they are here.. hats off to you.. excellent render, the mapping of texture is very delicate… i see that you are using a lot of these evermotion models. did you turn them into low poly? excellent render indeed and you are very careful in arranging your room. hope to see more from you..
I like those render! Nice and Clean!
My only comment is on the glass plates. They are very hard to see. Maybe you can tint a litter bit the glass using fog color or increase a litter bit the IOR value for that glass in order to bend more the rays that past through the glass.
Mr. Nomer:
Yes, it took me several tests to get that couch bumpmap right they are not exactly low poly models, but the clean up plugin by thomthom heps alot n_n here you have the topic link if youd didnt knew about it yet, i has saved me lots of useless poly! http://forums.sketchucation.com/viewtopic.php?f=323&t=22920&st=0&sk=t&sd=a&sid=0a11d0fa6cb7ccfc180021a0a0dcf86b
i opened an older model, used the plug-in and took like 15 mb away it works like a charm, thomthom rocks! im very glad you liked my renders and yes, you will see more from me soon cheers!
StefanQ:
Thanks! in my humble opinion light mapping and well modeled are not enough, detail must be integrated in that chart, in 1st place light is the most important thing, then great textures come 2nd place, as JDsantos said once, you can make a bad model look good with great textures, but you can also make a great model look bad with poor textures, thats why model is 3rd place, but details are what give movement, and life to spaces, because our brains are used to see stuff everywhere, thats why we need to see those details, like the screws on the bathroom glass holders, or the shoelaces! its easier to get real that way! thanks for your comment! i appreciate it
Simas, StefanQ and Mr.Nomer:
Thank you simas, showing my renders to people who know how they work, and make great work themselves give so much more importance to your opinions. Lets keep it up! and keep sharing our knowledge! that way we all learn and grow together. Thanks again!
FPEDROGO:
Thanks! yes that glass is very dark, i have to decrease the fog value but i noticed that too late and i´m very busy with school u_u i shouldn’t be checking the forum i should be studying landscape architecture a have a test in a few hours hehe but thanks for checking them out! i pay attention to all C&C.
To make the textures more realistic and believable, try not to repeat them. For example, your bathroom tiles show some repetitions of the texture. (see image)
man, you really did an awesome work!!
i think it would be EVEN better if you add a background behind the window in the kitchen sceene.
one more thing, where did you get the woden floor map from? i’ve really been looking for one
Ken28875
Hey ken! thanks for the tip! thats easy to fix with photo shop, i will not be that lazy and avoid that on my next render!
that map has only 9 tiles thats why it repeats that much
Arq. Estevez1:
Thanks for the complements! the wooden map floor is the wood #12 from the arroway wood volume 1 http://www.arroway-textures.com/en/products/wood-1
you can buy the textures DVD for 119 euro! they come with bump, diffuse and reflection maps!
and they have some of the best textures i have ever seen! they also have tiles, stone and concrete!
Okey maybe a weird question, but on the last image you have got the clothing and shoes in the closet! how have you made these? is it photoshop or sketchup?
Booomer:
Thanks! im very glad you liked it! i used madosettings and adjusted the camera,
Camera parameters are: shutter speed 30, F-number 11, ISO 400, Film Width 36, zoom 1.
Proseduction:
Not weird at all! it is SketchUp they are form fonts models, you can pay 199$ usd for a year of sever access!
here you can take a look at the skp model
Okay here i am again! A question about applying the materials to all objects. I suppose you get all your objects from form fonts? are these allready applied with materials and you can start rendering immediately or are there other things to do before you start rendering?
Thanks for the info i am right now still a student, but i am learning the V-ray stuff by myself so all the help is welcome! Thank you!
How did you textures the hanging cloth and the jacket/vest in the bathroom? They look very realistic and convincing. I don’t think it’s possible to map something like this directly in Sketchup as the program does not have a really good UV map option.
Hey thanks for the comment!
yes! impressive observation, i have clear glass (no refaction) on the front and back faces and clear glass (with refraction) on the sides.
For the light i used VraySun but a very sensitive lens on the physical camera, so light fills the room cheers!
Proseduction:
hey there again! n_n FormFonts models are ready2render and no, i don´t get them all from formfonts, i also download them from the google warehouse, or model them myself, or use evermotion models too, they are very high poly by the way, sometimes there are other things you have todo like cleaning up geometry or simplifying or erasing stuff on the models so your SketchUp does not start crashing, or get slow, im also a student! im 24 years old! but im still a student I think we all started leaning by ourselves, please practice and post, that way you don´t learn by yourself, we all learn together!
Steelers05:
Thanks man! i appreciate your opinion!
Ken28875:
In fact, its not impossible but its much more complicated to texture those shapes in SketchUp.
I use a software called Deep Exploration CAD edition, you can open max models
map their textures and export them directly to SketchUp format, its a very useful tool.
it doesn’t create as much useless geometry like when you import 3DS files,
and it doesn’t make a mess with the groups like sometimes SketchUp does with imported files.
Definitely a must have.