When I switch on motion blur in the physical camera in Maya, V-ray doesn’t now render my texture. Any knowledge of a fix? V-Ray 5 GPU for Maya, update 2.2
Its a SUPER basic scene, basically a cylinder with a texture applied to a V-RayMTL. I’m shocked that this doesn’t work. Also, will users of V-Ray 5 see any updates for the texture problems that we’re getting with GPU or has it now been shelved, meaning we have to update to 6 at a huge cost (have they been fixed in that?)?
Thanks for the provided scene. It seems the Viewport subdivision (Render settings > Overrides > Geometry) does not work correctly in GPU when motion blur is active. I’ve logged the issue (internal bug-tracker id: VGPU-5982) for developer investigation. Disabling the Viewport Subdivision (or the smooth preview of an object) should yield correct results.
I’ve just tested it, and I’m afraid the texture in my example scene still disappears when Enable Motion Blur is enabled in the Physical Camera properties, or via Render Settings > Overrides > Camera > Motion Blur in V-Ray 5 for Maya, update 2.3 v5.20.03, revision 31730 from Nov 10 2022.