I decided to play at large with corona i’ll post here to avoid the topic overflow.
How many computers in the farm?
This video was rendered in one pc overnigth.
Still trying to put it on the farm, maybe next monday is the day.
Maybe 20 pc if i’m lucky. Can’t wait
Dirty and cheap way would be using particles (and converting them to mesh as Corona doesn’t support them yet).
Pretty cool. It’s a texture, right? Did you generate it?
Just grab some random waterfall video from vimeo, cropped in after effects. Then extract the white color leaving just the waterfall.
Exported as png secuence with alpha channel.
In a plane sligthly modified to the shape of the waterfall mapped the png secuence in a corona ligth material with opacity. WORKS LIKE A CHARM!!!.
Check this preview:
UPDATED
DISCLAIMER: ABSOLUTELY no post pro where harm doing this preview… just Corona raw crude awesomeness.
Well, this is really cheap. ![]()
Is just i tried the realflow approach but that is quite expensive. And the meshing are not satisfactory at all. Aside the foam and bubbles /splashes needed for realism could’nt find a way of rendering. It seems that Krakatoa does that… but… loooong shot for something that simple… so i fake the shit out of it.
Oh crap… vimeo let me upload just one HD video a week.
Here is a better resolution.
Find the mistakes that i could not have the time to correct!. XD.
https://www.facebook.com/photo.php?v=10152519164404415&l=387963747628773663
Cool model for testing but I think you waster its potential. The feathers could produce some really interesting results, how about adding translucency to them? The rendering seems overexposed, burned, but there are no visible shadows, no background, just the model floating in space.
Well… after tons of trial and error finally i got one that makes me proud enough.
I have been working in this for several days by now, and i think i nailed one kind of feathers.
Thanks maru for the feedback i think i could not have done this without your advice.
I let the scene here… someone maybe has the time to better improve this. Or at least make a pillow figth XD.
Greetings from Chile.
PLUMAS3.zip (5.25 MB)
I decided to put feathers test aside until i found or came up with a better way of locating feathers over a surface than forest pack.
Today is time for a little fun.
This time working on a common Chilean beverage called “mote con huesillos”, we drink that a lot on summertime.
Corona is awesome.
As usual… and as exercise, no more than 10 minutes of rendering time.


















