My corona random stuff.

I decided to play at large with corona i’ll post here to avoid the topic overflow.

How many computers in the farm?

This video was rendered in one pc overnigth.
Still trying to put it on the farm, maybe next monday is the day.
Maybe 20 pc if i’m lucky. Can’t wait

My corona wip’s from today:

Does anyone knows a good cheap way of doing a waterfall?..





Dirty and cheap way would be using particles (and converting them to mesh as Corona doesn’t support them yet).

I must leave it like this.
Actually i came up with a crafty way of doing the waterfall and came up veeeery cheap to render, and looks acceptable for my needs. And at a 1 min per frame 1280x720 is quite remarcable.
I must say corona still amazes me.


Pretty cool. It’s a texture, right? Did you generate it?

Just grab some random waterfall video from vimeo, cropped in after effects. Then extract the white color leaving just the waterfall.
Exported as png secuence with alpha channel.
In a plane sligthly modified to the shape of the waterfall mapped the png secuence in a corona ligth material with opacity. WORKS LIKE A CHARM!!!.

Check this preview:

UPDATED

DISCLAIMER: ABSOLUTELY no post pro where harm doing this preview… just Corona raw crude awesomeness.

Well, this is really cheap. :smiley:

Is just i tried the realflow approach but that is quite expensive. And the meshing are not satisfactory at all. Aside the foam and bubbles /splashes needed for realism could’nt find a way of rendering. It seems that Krakatoa does that… but… loooong shot for something that simple… so i fake the shit out of it.

Oh crap… vimeo let me upload just one HD video a week.

Here is a better resolution.

Find the mistakes that i could not have the time to correct!. XD.

https://www.facebook.com/photo.php?v=10152519164404415&l=387963747628773663

Long time no posting. (but reading every single post… XD).

Testing the new matte material from V7. Pretty amazing.

Corona A7 Shadow catcher.



Playing with CoronaVolumeMtl this time.
Tons of fun.

Some .bin Realflow Sequences meshed with Frost.


Some bug hunting.
Trying to achieve a good iridiscent shader.
Not there yet.

Now is the time for feathers… a cat in feathers… highly reflective feathers.
Like hummingbird feathers…

Cool model for testing but I think you waster its potential. The feathers could produce some really interesting results, how about adding translucency to them? The rendering seems overexposed, burned, but there are no visible shadows, no background, just the model floating in space.

Well… after tons of trial and error finally i got one that makes me proud enough.
I have been working in this for several days by now, and i think i nailed one kind of feathers.

Thanks maru for the feedback i think i could not have done this without your advice.

I let the scene here… someone maybe has the time to better improve this. Or at least make a pillow figth XD.

Greetings from Chile.


PLUMAS3.zip (5.25 MB)

Another a little more complicated feather stuff.
It’s kinda tricky to make good looking feathers.
It looks good from close range or far range but i could not achieve both.
Must keep testing.

Corona is fun to work with!


I decided to put feathers test aside until i found or came up with a better way of locating feathers over a surface than forest pack.
Today is time for a little fun.
This time working on a common Chilean beverage called “mote con huesillos”, we drink that a lot on summertime.

Corona is awesome.
As usual… and as exercise, no more than 10 minutes of rendering time.