ad 1:) There is a script called clean cut that deals with exactly that problem
ad 2.) and 3.) Yes, in crowded scenes it gets difficult to select certain objects. Max has the tendency to select the backmost object in the viewport. Using the selection floater is a big help there
I don’t know about maya, but I’m not so fond of max I must say. When it comes to selecting stuff, take rhino, that is easy selecting, and I don’t have to name anything! Rhino had layers from their first build, max needs 10 years (or how long does it exist) before they implemented it. Ok, you can’t compare these two programs, but to me, max is a good example how NOT to build and interface.
No need for a cut tool when you have meshtools.
I would much rather model poly’s in Max.
Maya does big scenes and nurbs a lot better, but max run circles around maya for poly’s.
The day Maya can be as fast as max with sub-d’s and poly modeling I might switch.