windows nt 4 problems?
Anyone else able to load on windows nt 4 machine?
Mike
windows nt 4 problems?
Anyone else able to load on windows nt 4 machine?
Mike
Re: windows nt 4 problems?
No, but windows XP setup runs well
come join us in the new millennium!
I seem to remember that someone was having similar problems (crashes) when they replaced the original libmmd.dll file with the one that comes with VRay. Try replacing that with the one that ships originally with Max (or the one from the U build)…
Best regards,
Vlado
while we’re talking about alpha and opacity maps in the refract slot..
I have to point out that there’s a “bug” in it ..
apparently when using such materials on objects against the background it doesn’t pick the environment background map on the masked 'transparent" area and returns the environment background color instead !
If you have chosen to override the reflect/refract environment (in VRay’s Environment dialog) then this color/map will be used instead of the one specified in Max’s Environment dialog.
Best regards,
Vlado
just an update on the displacement crash. i did get the fast exit creating a sphere and adding a 3d displacement to it. however i opened a scene with displacement in it that i had created before 03a and that scene doesnt crash with its displacements
many, many problems
1) have some corrupted files (and autobackup files too)
2) permanent crash (randomly)
3) VRayNet50.dlu can`t initialize
4) Version 1.09.02u can’t load scenes from Version 3a, 3c
with original (from 02u version) libmmd.dll - same problems ![]()
win XP + max 5.0 + vray 03a, 03c
I’ll need some volunteers to help me solve this - people who have the time and desire to test 5-10 builds in a very short time
Please send me an email to vlado@chaossw.com
Best regards,
Vlado
i would help definately if i didnt have to goto work today
Phew, I think I finally got the displacement and random crashes - thanks to Robert Lechl for a scene that crashes reproducibly. Once I get confirmation that the new build is working reliably, I will upload it…
As for the U version not reading files from newer versions - this is not exactly a bug; simply the VRay material was reorganized. Older files can be converted to match the new material, but the reverse process is not possible.
Best regards,
Vlado
2Vlado:
is there any way you can “reorganize” materials even more ![]()
so that they at least show diffuse color and textures in Mat. Editor without a need to take a risk of crashing by turning on v-ray as a renderer for materials?
not to mention that it slows things down too ![]()
thanks!
Turn off auto update in your material editor and it is pretty painless to use with VRay as the renderer. You just have to click the preview sphere/cube/cylinder to update it.
heh! :roll:
i guess if i stay out of max at all, i’ll finally be able to live a happy life! ![]()
waiting for the maya version of vray… that will be the day :lol:
a buggy renderer for a buggy modeller? ![]()
What does this mean ‘reacts to UV vectors’?
Thanks,
flipside
anisotropic
I am waiting for the explanation of this new anisotropic stuff too..
-Tom
2Long John
don’t wanna start a war around here
but
maya’s modeling is way better than max…
1. in max i think there is no way to cut interactively - you have to cut , rotate than cut again, no way of building a polygon interactively - same thing
2. the way you select an object is unpredictable - way harder to select an object than in maya…
3. no presence of outliner - only the schematic view which is not useful for that…
and a lot more unpleasant things that are bugging me in max - and no advantages …
Again i am waiting for vray for maya…and this render rocks - we just have to wait to see it grow…
go go go Vlado , Peter…everyone from chaos! ![]()
don’t wanna start a war around here
but
LOL, it’s all about the butt … :lol:
what do you mean interactivly? i use meshtools for max4