Some new bits from the past while!
Nice..
ships scenes are really nice..
Really outstanding stuff… also nice to see it coming from Ireland.
Thanks! I try to do my best. Life is pretty good here in the sunnier side but I miss the cold (every now and then).
Awesome John! Was thinking when will you post some new bits and as usual this is great!
Very nice work!!
Really cool stuff ! great !!
Great work John (& the rest)!
Was secretly hoping to see some shots of Ruari’s Leviathan project in there, as I’m sure you guys must have been involved in that one.
the outer space shots (desolate planet, astronaut, etc) look like something from Andy Weirs book “The Martian”. Is it possible that his book is being made into a movie?
mh
Really awesome work, good to know that there’s vfxs of such good quality coming out of Ireland
Very cool stuff as usual John!
Was all that Max, VRay and Nuke?
(and bunch of plugins for each)
Yeah just syntheyes, max, nuke and vray. Naiad, fume and krakatoa for the fluid sims. Next step is to do slightly bigger jobs or do the same stuff but much better with slightly more time!
Nope. Ruairi had all the various concept bits done before and a few really talented folks doing individual sculpts and models for the bike, pilots and whale. The rest he did himself - lighting, other models and animation. The lovely folks at blur gave him the use of a desk and a renderfarm for a few months and helped with motion capture for the pilots. Before that, the crazy bastard spent about 7 months in my kitchen just grinding away at it between projects, it’s seriously impressive the amount of willpower he has to keep going on such huge tasks. He would have done approximately 70% of the total thing by himself.
Holy fucking shit :o
I remember watching his break downs on Silent City and seeing how much footage he’d manually masked/rotoscoped himself and thinking he was clinically insane. It seems I was right (in the best possible way!)
You’ve got some good compers ![]()
There’s been one or two superstars over the years alright, the job with all the fluid and boat stuff I was half ashamed of some of the renders I put out since it was so rushed, one guy in here made some stuff that looked great out of it. It’s great when you get someone that brings the raw 3d quite close but then a comper comes along and adds all the organic and atmospheric stuff that we can’t.
Would you guys be able to do that sort of thing with Phoenix?
All the water stuff? Some of it alright though the naiad methods are probably more established with it being a fluid simulator first and foremost. I haven’t seen any phoenix examples just yet with large rolling waves or something driven by a wave plane geometry but you could definitely do something by using a large paddle to push the volume of water towards something and make it crash.