Has anyone gotten this new setup to work? It’s doing nothing for me.
There is def something not working on the new shader I tried as well and did not work as I expected. H20.5 - Win11
Hey folks,
There’s a couple new nodes for sampling float and vector fields that are intended as the starting point for the shading graph of the respective shader inputs. I’ll prepare a few example scenes today and upload them to the docs page, then ping you.
Best regards!
Thank you @Gosho.Genchev !
Any luck on this? @Gosho.Genchev
Thanks @Gosho.Genchev . When I switch to RTX everything disappears. So I’m assuming this shader is also only CPU?..
Bummer does not work with GPU …
Hey folks,
Once all the building blocks are in place (deep output, rendering of fire, cryptomatte remain from the big ones), the GPU team will be looking to port the developed functionality. For now, this implementation is CPU only, though.
Best regards!
Is there any particular reason why we have to multiply our volumes by insane values x150 on the sample scene (x1500 in my case) for it to show up as expected?
> Is there any particular reason why we have to multiply our volumes by insane values x150 on the sample scene
Is it possible to share hip or vdb file to check this?
Is there any word @bdancer about being able to render VDBs with subsampled vel? This is very important for us.
Just poking this topic again.
