We still cannot use maps in GPU when using vray fog.
We cannot use Vray scatter volume in gpu
We still do not have a volume shader like Arnold for vray. Its 2025. When???
So frustrating.
FYI: The VRayEnvironmentFog’s mapping options for GPU are already in the works. Also, this thread may clear things up about the VRayScatterVolume in GPU.
This works now! Let me know if you want a build to test. It will be part of the next hotfix.
We have one in V-Ray for Houdini, it will make it to the other integrations soon. Then we work on the GPU implementation
We implemented this scattering in the standard V-Ray material. the implementation is based on Random Walk SSS similar to the Scatter Volume Shader
Best,
Muhammed
Volume shader built in to VRayMtl?!? Awesome. Can’t wait for it in Max.
appreciated!!! good news
The fix is not in the stable/official builds yet - only in the internal nightlies. I guess Muhammad was being optimistic.
@AyrtonSenna Please let me know if you want a custom build to test this feature!
Best,
Muhammed
thank you guys for the replies, I will wait for the official release!

