Hello to all
I have to make a difficult question.
I am a newbie to V-Ray and I’m trying the free demo of version 3.40 for sketchup.
I’m trying to make a render of a room in my house that I should change the furniture.
I do not understand why the walls take on the color of the floor.
I tried to change both the flooring material of the walls but the result does not change
You see something in the real world, let’s say a red flower. You see it is red because it absorb other color of the light and only reflect red color(aka color of itself)
The floor reflect the light,which is the color of itself,as you can see is orange.
Color of the Wall which is nearly 255 255 255(aka white color) and reflect all the color of light it receive
So the wall take on the color of the floor.
There is several way to avoid this situation
You can try out Override Material which will lead you to what you want IMO.
Color reflection is something that is always occuring. So this should always be on (I don’t know if it is even possible to turn off). Anyway, you should never use complete white for a material since that doesn’t render well. For white I use a max of 230,230,230. You can always brighten it up in postproduction.
BTW. for a newbie, your renders are already looking good!
You can always fix those little things on post.
taking saturation of red value down help to solve that problem. Even in the real world photographers have to deal with white balancing because the light itself and objects do effect light colored surfaces.
I am also curius to ask how you managed to line up the background image outside with beginner’s techniques?
It was the easiest thing.
I created a rectangle, and by the SketchUp texture placement options, I positioned the photo, made through the room window with the celluar with the panorama option.
I see now that you also got an spherical light in your scene. Have you tried rendering with only the skylight? Maybe use an arealight just outside the window to brighten the interior a bit.
What I meant was that for instance a red wall will always reflect a little red back to other surfaces. This is how it works in real life. Maybe you can let Vray ignore that but I’m not sure where to turn that down or switch it off. https://en.wikipedia.org/wiki/Cornell_box