I´ve got hard time with rendering this interior - as you can see there is slight noise behind the sofa and everywhere.. the reason I´m posting this is that it is fairly low resolution - 1200x720 or smtg like that and I´ve let it render for 2 hours (approximately 600 passes) and while having this set up - GI/AA 32 LSM 1 (as noise doesn´t come from direct light I guess) MSI 20 - i´ve tried different scenarios while trying to maintain rays/sample under 50 .. no ies lights just hdri + sun (and of course I changed hdri to test it few times and even blurred it to reduce the noise) and few lights on the ceiling.. nothing fancy ..I really wish to have clean results and this is not the case I consider render heavy and I had cases in the past when rendering in 3k resolution and similar lighting condition resulted in cleaner render in comparable time…
My rig - i7 4200k 24gb ram
I have no portals in the scene..regarding rays/sample I didn´t know that it is irrelevant ..thought that have read something regarding optimal rays per sample in corona troubleshooting section..In that case I won´t bother with it..I guess I tried that gray material but will try it again
I´ve attached two region renders - one with sun/sky (1) and one with sun/hdri (2) ..each of them 500 passes but I am not convinced with the amount of noise especially after such a long render..Is this normal?
This is render with portals in small windows.. I tried to lower the intensity of sky and sun to make it more uniform - it is default 1 for both ..this time I let it render for 3 hours and about 1500 passes (about 2mil rays so the speed is quite ok?).. I´m getting mad I don´t think this kind of resolution and not so complex scene should render so long on my rig while noise never converges.. but tell me it´s normal and I will try to accept it
Maru many thanks - I´ve filled every hole with portal and increased GI/AA to 64 (maybe a bit too much but it pays off) and after 40 mins of rendering the walls look much less noisy as in the example above
Also make sure you have a look at marus suggestion. If you’re coming from another renderer you may think that direct light only includes the sunlight, but actually, the brighter portion of the wall behind the sofa is most likely direct light.