The scene is using GI, and is lit by 1 direct light with vray area shadows turned on. The only thing animated is the camera.
I calculated the solution every 10th frame using Irradiance map for the primary bounce (medium - animation preset, HSph sudivs 50, Interp samples 20), and QMC for secondary.
QMC sampler settings are noise threshold 0.002, min samples 16, global subdivs 4
Image sampler: Adaptive subdivision min -1 max 2 threshold 0.1
Antialiasing filter: Area
Some parts of the image are fine, but on others the result is that crawling noise effect, even on one material in particular which is a very basic vray material (just a diffuse colour - no bump or reflection)
Does anyone have any advice on which settings may improve things?
Are you sure you used “multi-frame incremental” when calculating the IR map? I’ve used even noisier setting than what you are describing, but the noise doesn’t “dance” because its all “baked” into the one IR map.
Thanks. I will try upping those antialiasing settings.
And yes, I definately used multi-frame incremental. If the noise still `dances` does this suggest that it is the antialiasing settings that are too low, rather than the irradiance map?
If I turn area shadows off, I still get it. so I guess it must be purely down to antialiasing settings?
However if I use Adaptive QMC, I get a much better result. Still not perfect though, but i`ll have to go with it for now. I thought it would`ve been the other way round?
I must admit I haven’t changed it from the default as far as I can remember. I just remember when the blur gi thing was added Vlado’s explanation was that it was to reduce gi flickering.