Hello all,
i am facing this issue with v-ray recently
should i remove the normal bump from the slate editor? and reling the bump texture directly to bump map? or can i ignore this problem ?
and what are the problems that can be caused by this ?
VRay has its own NormalMap node - so take that one instead of the default one.
You could run VRay Scene Converter, which should convert them all.
you mean: right click in the viewport and choose v-ray scene converter ? but it does not convert all the scene assigned materials into v-ray materials! aand the normal bump still normal bump…
Hm, can you get me an example for that? I know we had some issues with the converter, but in 3.50.04 it should work fine.
Best regards,
Vlado