Normal Errors

So, I keep on bringing the normal error up, however, I never follow through. Here, is a bush that causes the error. Actually, almost anything with a normal in the bump does the same thing. I am not sure if it’ll slow down my render, or I can just ignore it. Either way, I don’t like seeing 100’s of error flying past my screen.

If you need the actual textures, please let me know.

This script seem to work, which would be great to have in the V-Ray convert scene utility.

http://www.scriptspot.com/3ds-max/scripts/convert-normal-maps

Its just a warning it won’t affect your render time. Anyway we already have such feature request for the V-Ray scene converter.

The printing of the warnings slows things down.

Best regards,
Vlado

yep we started getting these a lot nowadays too.
why is thsi all of the sudden?
it seems to be rendering correctly.

Since V-Ray 3, for me, but that script does fix it.

yep we started getting these a lot nowadays too.
why is thsi all of the sudden?

Yes, V-Ray started printing warnings about Normal Bump recently. But soon you will be able to convert the Normal Bump to VRayNormalBump with the V-Ray Scene converter.

Thank you! This saved me lots of time.

Glad to help :). I am sure someone else told me about the script first.

watch out for this warning, in our environment this seems to cause the IM pass to freeze after completition before the final rendering

Is this an option already? Because I still get the normal map error after converting.

there is a script that does it, I posted somewhere.

Yes thank you, I ended up using it. Saved me some time :slight_smile: Would be great if it wasn’t another script/plugin, next to the other 1000. But works like a charm so not a problem :).

I’m glad it worked

Is this an option already? Because I still get the normal map error after converting.
We haven’t implemented that functionality yet.

How is it going with the implementation?
The convert Normal Map script works but it has issues with multi-sub objects and blend materials as it makes an instance of the first normal map and slots it out to all material that uses normalmaps in that object.
Best way if you guys could just post a script here ASAP as you removed the compatibility with the standard normalmap.

We haven’t remove the compatibility with the standard normal map. In 3.30.05 VRay print out those warnings because we had many issues with Normal map and VRay specific geometries like VRay proxies in example that we did not manage to fix.
Generally you can ignore those warnings and continue using standard normal map.

My last project was listing over 8000 normal errors.

Same thing happens here. Thanks for pointing that out!

stil getting one or two even after running the script