object specific shadow contribution

I am trying to get my head around on how to do this without compositing:

in the VFB i have a background loaded to preview my renders.
I have a rect light casting patches of light and shadow onto my object (with vray shadow catcher)
I need to see how the objects shadow is affecting the background (shadow of object)
at the same time i DON´T want my shadow caster to add other shadows on the background image. I only want to see the object shadow.

For now i would think this is not possible without duplicating the light or floor mesh, right and use light linking or something along those lines?
I was hoping to find an include exclude set somehwere to have more granular control over what affects the shadow matte.


You can do shadow links, and break shadow links for the objects you don’t want shadows from. It will make the scene physically incorrect though.

ah perfect!
I will give it a try. I think it should still be close enough for my preview purposes in the VFB

if you’re not familiar with light/shadow linking, here’s a tip. I hate using the relationship editor to do this, so make buttons on your shelf to “Make shadow-link”, “Break shadow-link”, “Make light-link” and “break light-link”.

You can find those options under the lighting/shading menu, just make buttons out of them. much simpler than the relationship editor.

I used light linking a few times, shadow linking was new to me.
Hope vray supports this feature. Otherwise i might be able to do what i need with a shadow select pass…thanks for the tip with the Buttons. Will try this today

You could do it with the LightSelect (shadow) pass or LPEs; however, you would still need to do some light/shadow linking, because there’s no way to extract only a certain object’s cast shadows (only the shadows that fall on it).