ocean sim with cutter object -Maya

Hi folks.
I need to create an ocean sim but contained into a cylinder very much like a paddling pool set up but with ocean waves.
I tried using a cutter object but got strange results.

What would the best setup be for phoenicFD in Maya?

I have used a cylinder to confine the simulation then created a poly pool to fit the edge of that sim. But you can see I am left with the outside to not render somehow!

I need ocean sim rather than just use the PhoenixFDOceanTexture as I need the interaction with a boat.

Cheers.

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Hello,

The ocean mesh is created at render time, and a cutter geometry can’t be used to cut it away. Also, the cutter geometry only works within the grid’s boundaries, but the Ocean Mesh extends beyond that.
If you are using V-ray, you can try the V-ray Clipper.

Cheers

Thanks zdravko, I’ll give that a go didnt think of that.