Hi folks.
I need to create an ocean sim but contained into a cylinder very much like a paddling pool set up but with ocean waves.
I tried using a cutter object but got strange results.
What would the best setup be for phoenicFD in Maya?
I have used a cylinder to confine the simulation then created a poly pool to fit the edge of that sim. But you can see I am left with the outside to not render somehow!
I need ocean sim rather than just use the PhoenixFDOceanTexture as I need the interaction with a boat.
Cheers.
