since a few days I’m fighting with materials and try to get a good ocean water material. It should work for the Rhino infinite ground plane and best for GPU. Sounds like a standard task, but it’s so difficult. Doe’s somebody have an idea or a ready setup?
Question to the team - could a material added to the library please? My dream is a full featured ocean water material with foam and nice looking weaves without repeating pattern.
Thank you, the “waves” materials I have overseen, I typed in “water” and “Ocean”. The procedural materials give a good basic look, also for the Rhino groundplane. Only the black horizontal stripe should be fixed (also visible at your rendering). Do you have an idea - bug or a question of the setup?
General I miss a more advanced ocean material with foam and more sharp waves like here:
And I miss a solution for displaced water. I think on something like the user define a radius where 2D displacement is used and outside the area the displacement is faded to normal mapping. I think often users want to render ships and a really good ocean material could be a big help.
If C4D is like Max, the installing the Phoenix plugin also installs the ocean shader for displacement, which can be used without having a license.
There is a foam shader also available then, which you use in a blend shader, which will do what you want.
However, at least in Max this is extremely difficult to get working consistently, so this image was done in 2020 whilst I cannot get it to work properly using 21 and vray 5.
That’s another post though
Yeah I don’t know why it simply isn’t added to the vray base.
It’ll be interesting to see if the issues I have with it are the same with C4D - if you install it, that is