Let’s say I render a tree with tree leaves but want to comp in a photo behind it post production. If I use render elements and Vrayalpha, the opacity map is not respected in the output. Instead of creating an alpha with defined leave structures, the whole geometry is included instead.
Does anyone know how to get the opacity map to be included in the Alpha as well?
Are you using the Opacity channel or the refract slot? Either one works for me (as long as affect alpha is checked for refraction) although I do get slightly different results.
Well ok lol - I was using vraymtlid and objid - both show up as solids. I chose the background picture and made it alpha contribution -1 and now it works fine with vrayalpha as a render element.
However, I’d still like to be able to use ObjID or MtlID and have it include the opacity maps.