And CPU mode does not work like GPU mode when using “setprimintrinsic” VEX function, base on result, GPU mode works as expected, And CPU mode looks like have some bugs. (Animation of leaves would delay lots of time), But when I open another houdini and load those files I saved in disk before, It works fine.. Strange behavior.
CPU mode would showing this warning, and GPU mode would not:
Hi @leo_bao Thank you for sharing this with us! Could you please confirm if this happen only in this scene with this geometry or there are other scenarios as well?
What’re the versions of Houdini ( Help > About Houdini ) and V-Ray ( V-Ray > About V-Ray ) that you are using?
What are your GPU drivers?
Do you get the same results with CUDA and RTX?
Is it correct to understand that there is a material applied on the geometry? If you remove it, will the issue disappear?
@viktor_angelov Could you please confirm if this happen only in this scene with this geometry or there are other scenarios as well?
Other scene also happened. When they did not cross each other, Geometry generated by this node “quixel_atlas_splitter” would cause culling (GPU mode, Both CUDA and RTX):
What’re the versions of Houdini ( Help > About Houdini ) and V-Ray ( V-Ray > About V-Ray ) that you are using?
20.5.445, 6.20.25
What are your GPU drivers?
566.36 Both Game Ready and Studio Driver - WHQL have been tested
566.14 Studio Driver - WHQL has been tested
Do you get the same results with CUDA and RTX?
Same
Is it correct to understand that there is a material applied on the geometry? If you remove it, will the issue disappear?
There is only a default vray material with an opacity texture applied on the geometry. I can’t remove it, I have to connect an opacity texture to get it work.
Hi @leo_bao We managed to reproduce the issue. I have discussed it with the team and will log it into our system for future resolution. I will reach out if I have more information on the matter.
Thank you for taking the time to share this with us!