The problem seems to be related to the Rayserver Instancer option on the V-Ray Object Properties. I’m sure Andrei will fix it as soon as he can - meanwhile you could disable Rayserver Instancer as a workaround.
Thanks for the heads up! Just to confirm - the issue that you have is that the projection appears different when you enable “Use Rayserver Instancer”, correct?
I got another Question. I was wondering how to make Instances of an object which has a Displacement applied? I pack the object and after I apply a material which contains the Displacement.
Now when I render it compiles all the instances displacement seperated which means one object needs 300 MB Ram for Displacement and 10 3000 MB. How can I avoid that. So it only compiles for one object and then they are instanced.