Ortho exports to "scale"

until now, to ask about “scale” for Enscape would have been a perverse notion - but now that we have orthogonal views in 2.7 (YAY!) the immediate follow-on* is…

To save us all eyeballing pixels-to-pixels when sizing-up and overlay’ing annotatative outputs from other sources (read hidden line views in Revit, text objects in InDesign, etc) - might there be some way to set some kind of “scale” to (ortho) render outputs, so that - for example we might accurately know 1:1 “pixel-to-X” - where x is a real world measure?

*okay, maybe second after transparent/alpha background exports

(Similar requests:

Annotations in standalone VR walkthrough

“Construction mode” walk-through)

“similar” might be a stretch! If I’m reading your links correct, your wants remain in Enscape (?) where mine relate more to how we worki the exported image file…

Ah - yea, mine was/is more of a “as you are presenting” rather than an overlay on an exported image.

I suppose if Enscape recognised two dimensional lines (*) and text objects then it should be able to show dimension lines - just a matter of turning them on/off. (I suppose that this could also be related to the new BIM features too.)

(* as has been requested recently deitaling of render and older requests)

+1 for ortho exports to scale

Scale would be great for export! +1

exporting in scale will be quite helpful

+1

+1

I’ve no idea how you could produce an image (any image) ‘to scale’ but what you (as a user) could do is have a component of a known dim or even a simple ruler in your scene that you can subsequently use to scale your image in whatever page make up (indesign, SULayout etc) app you wish to use.

One Idea would be to have the ability to set the exported images “paper size” (I.E. Arch D or tabloid) and then set the scale off of that. It would make more sense to use this specifically in the orthographic mode to produce plans or sections. Adding this would save a lot of time on the back-end of having to go into Photoshop and scale the image there. Paul, your solution does work, this would just be a time saver instead of doing your method. It would also be cool to have a options to “erase the background” when rendering so the image appears to act as a png, vs again going into Photoshop and erasing the background with the material map.

+1

That would be extremely helpful

+1 in 2024. This would be extremely helpful.