Might be a stupid one, but I can’t seem to find it. With the old Max camera I was able to set it to Orthographic projection. But with the new Physical Camera this option seem to have vanished. I know you can set the camera to a FOV of 0°, but I don’t want to put my camera a million miles away and I know you can set orthographic in the render dialog, but then I don’t have a clue how that looks without rendering.
So how do I get an orthographic camera, in viewport and render without putting it on a 0° FOV.
I’m also interested in orthographic view… not often but sometime, we need it … so the best way was to use the old max cam with the Vray Exposure Control. It was fine especially if we needed to match with the other Vray Cams in the scene
So what is the best way to do it again ?
Can’t get the DOF working with this though. Whatever values I change in the override camera render dialogue for DOF nothing happens.
It doesn’t seem to work here either and I’m not sure if this is supported at all.
in the latest vray 2.5 there was no “orthographic”, there was “cylindrical (ortho)” . now in 3.3 we have a “cylindrical (ortho)” and also an “orthographic”. as we always used the standardcamera-orthographic with the vrayexposure thing we never used a vraycameratype.
for me it seems that the cylindrical (ortho) looks parallel around in a circle, and the new “orthographic” looks completely parallel (not rotated in any way)… so this would be the same as with the standardcamera “orthographic” feature. this must have come with any vray3 update