Evening! One for you guys to test and tell me its a bug or just cant be done 
Using a particle texture map (referencing the wet map) on a VrayDisplacementMod causes a max crash.
Max 2017
Vray 3.6
Phoenix 3.04
Simulated with v3.04.01 Nightly, Build ID: 1706197481 for 3ds Max 2017 from Jun 19 2017
Hmm, couldn’t blow it up here with a tapwater preset. Any chance to look at you setup? Does it blow up at the moment you connect the map, or when you render?
I’ll quickly make a setup from scratch and post settings etc. Basically I placed the displacement mod on the same geometry which was generating the wet map in PHX but I cant see why that would have been an issue. It was on hitting render max went kaboom … hopefully have something for you in the next 10 mins or so!
Well.. I shall retreat back into my corner .. it works on the new scene. Always the case haha … anyway sorry no need to look at it!
Dang, there’s definitely something going on with a setup like this, but it’s still out there in the wild for now…