Hi there ![]()
I need to make particles from an object. For ex - I have a plane subdivided several times. So now I have a tight poly grid. How to take a particle number and assign particle position to polygon id (particle1 to poly id 1)?
Hi there ![]()
I need to make particles from an object. For ex - I have a plane subdivided several times. So now I have a tight poly grid. How to take a particle number and assign particle position to polygon id (particle1 to poly id 1)?
And plz - I need some commercials, where smth morphs into anything else. For ex - stone pavement into asphalt…