Possible?
Something like this:
Absolutely - try emitting only Splash particles from a source in Surface Force mode with a very high Outgoing Velocity. In order to direct the discharge from the source, you could use a texture map on the Outgoing velocity, vertex color, a Discharge Modifier or if you are in 3ds Max - the Polygon ID option of the Liquid Source.
Make sure Liquid-Like in the Splash rollout of the Simulator is set above 0 and you can adjust it to your liking in order to get the splashes to form patterns like in 0:18 of the video.
Additionally, you could use a Drag force to slow the splashes down.
Hope this helps!
Pity. Don’t work with Vray-RT
Thanks anyway.
RT CPU works and RT GPU is work in progress - check the other threads on the same topic from a few days back ![]()