Please show example of texture in Dirt Radius

I see some 3DS Max users using a texture in the Radius slot, and I would like to see an example of how to do this in VRay for Rhino.


Here it is, same method…
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The objective is to create a procedural texture in a similar method as the author of the video I shared. My query is specifically about how to use a bitmap/texture in the radius texture slot to influence the radius of the Dirt texture.