Please support 'Enable tile mapping' of Bercon Tile Map

CPU is supported. However, it is not supported by GPU.

Thanks for the feedback @kissmaker

I have added to our GPU roadmap, could you please explain when and why you use this option? instead of the other variation controls present in V-Ray
This will allow me to pump up the priority of this request

Best,
Muhammed

Hi Muhammed, +1 here
I dont know any other similar variation control in vray for this scenario (might be wrong) tiles are not geometry, but texture based, bercon generates tile ID, can be used for random offset/scale/rotate. There is some more complex approach in OSL but it does not work so well and is lot more complicated to setup - even do not know if it works on gpu. See examples below. It is very important feature for me.
thanks, cheers, Filip





examples above are the bercon tile map on simple two triangles plane, here is another object with the mesh screenshot.



Thank you for explaining your use case and the provided examples, it is very helpful to us. This has high priority now on the GPU roadmap, I will see what we can do about it

Best,
Muhammed

…and then also make it work in Vantage please!

Hey @Morne

If we support it in V-Ray GPU, it doesn’t mean it will work in Vantage.
There is a separate development team for Chaos Vantage, I will message them about your request.

Best,
Muhammed

Hi Muhammed, any good news on this? I am missing this feature in many projects…