The other one is about facking translucency as in “translucent shader” or the “backlight” plugin. They don’t work in VRay! Is there any chance something like this will be available in Vray?? I really think it is a “must”
Vray can handle faked translucency by default. You don´t have so much option like in the translucent shader and it only works with slightly transparent surfaces.
For a little test just build a box.. place a sphere in front.. and add
a spotlight so that the sphere would make a shadow on the box (activate vrqay shadows). Now apply a standard material to the box and make it transparent (50% or something). Place a camera behind the box and render
You will see the box beeing lit on the backside and there is also a shadow
like the translucent shader would do.
Actually it would be great to have a little more options like in the max transl. shader to make translucy available for opaque objects as well.
Thanks for the tip Samuel.
I have already played with those workarrounds but none of them worked efficiently.
Unfortunably I wanted to use the translucent shader in vegetation.
Using transparent material in leaves would raise the render times a lot and I also think that leaves would have to have thickness.
Thanks anyway