its hard to say, perhaps if you have a lot of modifiers try collapsing them. Converting things to vray proxies also speed up translation time quite a bit.
@Morbid Angel
Good to know. But in this case proxies are not a solution, because i want to have it still tweakable.
@Zach Gray
You nailed it! I had the Flake map size on 8k. I thought it will be only an issue of RAM, and I have enough. But the conversion/prep time is awful then. Maybe I have to rethink my Carshader setup.