procedure for image-based color smoke?

Hi guys,

Recently we use FumeFX to create some nice nebula. It is an image-based volumetric smoke. We use photos of the nebula from NASA and sim a few frames. And use static smoke as a nebula. Here is similar technique we used:

May I ask what if I want to create the same effect with PhoenixFD, what are the steps?

Chen

Hey,

This should be very easy - enable RGB in the Output panel, enable RGB on the PHXSource and pass the map there :slight_smile:

Cheers!

tks Svetlin, will post some images