Sure; I did say it’s a WIP ![]()
Best regards,
Vlado
Sure; I did say it’s a WIP ![]()
Best regards,
Vlado
Yep, for sure - this is on the “to do” list as well.
Best regards,
Vlado
Hmm, I guess the choice between spending the money on CPUs or GPUs just got even harder.
That’s a killer feature for me! We almost decided to look into c* renderer for this specific feature here at our studio.. But not anymore! =D.
Is it planned to be implemented in the next SP (if there is any SP before V 4.0? ) or it is too early to talk about that :).
It will be in the next SP (V-Ray 3.5)
Best regards,
Vlado
Vlado,
Does this effectively replace the Vray RT CPU mode?
If so, I assume this could also mean speedier development of Vray RT GPU as the focus is now clear for that team.
Yes, pretty much.
If so, I assume this could also mean speedier development of Vray RT GPU as the focus is now clear for that team.Yes, this gives us more freedom on the GPU side as we will no longer be bound to implement things *exactly* as on the CPU and instead we can focus on making the GPU renderer better in its own way.
Best regards,
Vlado
Hi vlado…
When is the release date?
In a few months towards the end of the year, but we will probably do a few beta releases first to get some feedback like we did last year with the 3.3 release.
Best regards
Vlado
Great work, guys! Really super happy about this, a game changer! Now if we could apply the same technology to the material preview also? ![]()
Thanks! Looking forward to the new updates and implementations ![]()
Oh my god, it’s happening! Looking forward to it! Don’t let us down (I don’t think you will), I appreciate you guys for doing stuff right, and not half-a**ed like some other software developers we know.
When can we hope for this to show up in the stable builds?
This will be included in the 3.5 stable builds as we get closer to the release of the 3.5 service pack in a few months. It won’t go into the 3.4 stable branch, as it will immediately stop deserving the “stable” label.
Best regards,
Vlado
Don’t forget that it was the half-a**ed software developers who made the new 2017 render API that the IPR Rendering is being built on.
I think he’s talking about OTOY ![]()
How so? Vlado stated above that this will be implemented in earlier versions as well once things become more stable.
And it will be a lot more work for Vlado to make this work in 2016 and before than it was with 2017.
That’s a shame ![]()
we are planning to upgrade to 2016 from 2014 in few weeks/months, we wont go on 2017 before at least 2 years as we never go for new releases in production
Don’t worry, it will work fine for older versions too.
Best regards,
Vlado