Personally i like the second image the best.
can i just say i would put a slight chamfer on all the edges, just to pick up the Specular a bit …looks nice
Thanks for comments, for me the HSV is good cos it keeps the most of the color of the texture, on the other hand the exponential looks better. Maybe it could be a good feature if we could control the color mapping in some ways…logarithmic color mapping is missing. Just wonder how it would look in Vray.
All the edges on the model have fillets with 0,05mm radius just like in the real world… Thats the other thing…if you download the scene above, youll notice I have applied glossy map and bump map, however I tried to light the scene a bit more, but the specular highlights on the faces dont show…I might increse the reflection a bit and increase the glossiness…
Does Vray have a full precision output? In other words does it render out in HDR? I think that could be easier than undertaking these steps in photoshop…
hELLO TO ALL!
Where do i can switch between linear, exposure and HSV.I try to find it under the g-buffer/color mapping parameter rollout but i can’t see it!!!
thanks in advance!
ah, i have the advanced 10903g Vray version (I don’t know if it matters but anyway here is!)
Hi,
I dont think that HSV exponential was implemented in G version, but otherwise, in the I and J version it is in the section “Color Mapping”, there is a slot that rolls down and lets you choose among Linear and exponential…