questions

I have 2 questions:
1. Can I use BerconMetaball to rendering PhoenixFD particles?
2. Is it possible to simulate beer with foam? With transitions beer → foam, foam → beer?

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sorry for my English

For the first question yes, if you convert your simulation to a particle system using the PFlow operators provided.
You dont have to tho, as Phoenix has built in support for explicit rendering wich is superior to particle based rendering i’d say.

Regards,
Thorsten

1 phoenix fd is grid based, there are no particles inside
2 currently there is no automation for foam/splashes, they have to be made with PF or scripting. definitively in the next versions embedded foam/splashes will be added.

thnaks for answers

efficient mechanism for the rendering foam closeup would be nice :slight_smile:
http://www.chaosgroup.com/forums/vbulletin/showthread.php?45994-BerconMetaball-1.10&p=409095#post409095

i have something in the mind about this :slight_smile: