Randomize tiling

Is there a way in V-Ray for Rhino to randomize the way a bitmap tiling is applied on a material in order to avoid a repetitive pattern? i.e. such that each tile is displaced in respect to the other in a certain direction, or that each tile is rotated or mirrored in respect to each other?

Thanks,

Ori

Re: Randomize tiling

in the diffuse material, instead of setting a bitmap, set a noise map, and INSIDE the noise map, instead of colors (default black and white), use the same texture for both materials from the noise map. One of the textures you rotate by 90 degrees. That should fix it I guess.

Re: Randomize tiling

Thank you! I’ll give it a try