red dots with glossy reflections less than 1.0

i’m having some problem with a couple of reflective materials with glossy reflections set on 0,58, and 0,85. here’s what a got:

glossy reflections

no glossy

it seems to be view dependant somehow, cos the scene rendered just fine from a totally different camera angle. i just stumbled into this thing switching from a camera to another.
i’m on max6, vray 1.47.03, irr map first bounce and lc secondary.
i did a quick search and found out that there’s a fix for the problem, here:

http://www.chaosgroup.com/forum/phpBB2/viewtopic.php?t=12651&highlight=dots

and here:

http://www.chaosgroup.com/forum/phpBB2/viewtopic.php?p=112539#112539

i’d like to know if there’s a way to sort this red dots problem out, or in case there’s no other way, is sitll possible to have the fix.

well, it seems i sorted it out. doing a better search than yesterday i found this one:

http://www.chaosgroup.com/forum/phpBB2/viewtopic.php?p=81662#81662

the red dots were actually white when unclamping the output, and black in the vray’s vfb. in fact i was working with a camera correction modifier (that’s problably why the dots didn’t appear in other camera views), and unchecking shadecontext compatibility seem to solve the problem.

i should’ve taken more time reading through old threads before opening a new one, next time i will.

..

I would say there are a couple of snipers on the building opposite to your building :slight_smile:

Ralf

:smile: it looks like, but it seems i managed to take them down at last.