Hi guys,
Does anybody have any pointers in creating a realistic glass of red wine?
Or perhaps have a sketchup model of one with settings I can analyse?
Thanks so much.
Cheers,
Manuela
Hi guys,
Does anybody have any pointers in creating a realistic glass of red wine?
Or perhaps have a sketchup model of one with settings I can analyse?
Thanks so much.
Cheers,
Manuela
Glass wine and red wine should be separate meshes.
Make sure to make separation/gap between the wine glass and red wine mesh.
Thanks for responding Pinoy. Just to clarify my dilemma is getting the deep red liquid to look realistic.
I’ve tried setting the material type to liquid, but it renders clear even though I have given it a tint colour. Have played around with all the settings I can think of even leaving the colour as generic and changing the opacity levels. No luck ![]()
Best results I have found are making it a glass rather than a liquid, but the tints and transparency make working with colour tricky… and glass has no shadows.
(some suggestions to make the program handle this better here: Water - Liquid improvements )
Don’t forget to add the proper ior…This makes all the different in glass and liquids.
What is an ‘ior’ vjaramillo?
Every real world object have a index of Reflection or Refraction. This tells the software how light interacts with the object. IOR varies depending on the type of material you’re trying to create. Here’s a good resource: