This is kind of my first true interior project. Worked too long on it, but learned a lot about Vray. I know there are GI artifacts, probably due to geometry issues. Let me know what you think :roll:
And yes it misses a lot of detail, but that’s because I am too impatient to wait for rendering :lol:
nice render.ithink the doorknob is a little too small and i would increase
the tilling from the floor.looks a little too big!
can u show us the maps from your chairs ?
BRAVO…
I think the CHAIRS are very simple as a GEOMETRY… /if not PLEASE
Excuse my FRENCH / It was YOU who made that DISPLACEMENT test with this TEXTURE…Right ? Here’s where it comes in USE
GREAT WORK Anyway !
**Question !**How do YOU make Your GLOW from the windows… IS it POST ?
Really keen to get INLIGHTED about that… ?
Thanks for the comments.
Maxer, the doorhandle is modeled to scale
Candelero, yes glow is postprocessing. You can achieve this with a blurred layer of the scene and overlay this with screen blending mode. Then play with the layer blending and opacity.
Percy, you are right, but as I mentioned I was too impatient.
I have uploaded the displacement image here The creation of it is described in this topic.
This is rendered in 1.45.78. Are you using 1.09.03? Because displacement modifier has changed a lot since then. Anyhow, you should put the map in the displacement slot of your vray material and add a displacement modifier to your object. Use 3D displacement and check use object material. I think you need to switch off max’s default displacement in the common render settings dialog when rendering ion 1.09.03. Hope this helps you.