I have 4 texture maps passing through 4 individual tri planar maps.I want one of the tri planar maps to control the size of the other tri planar maps.
I understand I need to use reference node here, right? I switch to it, click on ‘none’ and then what do I do. Ive tried click on a tri planar node but nothing happens.
If I’ve understood correctly this means I will have to create a null object in the scene just to control triplanar tex?
Is there no way of linking it to a node in the material editor instead? This would make more sense I think, to me at least. I’d rather have my diffuse map tri-planar tex map, control tri-planar tex maps for rough/normal/bump etc.
Yes, through a dummy object. Another thing you can do is to use the VRayUVWRandomizer to control the mapping source of multiple VRayBitmaps through a VRayTriplanarTex. Check the screencap for the node network.