Reflection Falloff based on RayLength

Hey guys,

i know this maybe discussed before and the only thread i found was in the max forums here:
http://www.chaosgroup.com/forums/vbulletin/showthread.php?48115-Falloff-end-distance-for-Reflection-and-Refraction&highlight=falloff+reflection

But i think this is not really what i am after. This feature is very good implemented in the mia_material, where there is the enable falloff / distance and color attributes.

Any idea if i can already rebuild that behaviour using existing nodes like for example the falloffTex?!??!?!?

thx in advance
Oli

Actually this is implemented already in the material itself, but is not available in the Maya UI yet.

Best regards,
Vlado

sounds veeeeeerrryyyy interesting!
can’t wait to see this in the UI. i think this means i have to beg vladimir for that?!?!?

cheers
Oli