Refraction doesn't affect alpha within a Bland material

Hello :slight_smile:

In one of our last project, I noticed that enabling the option Affect Channels → Color + Alpha didn’t have any effect if the glass material is part of a Blend material … the alpha is pure white ! can anyone confirm that please ?

Thanks in advance,

Regards.

Yea I had it too, also if u use shell metarial to get better viewport materials ur alpha will be gone too. I’ve reported it awhile ago.

any news?
thanks
paolo