It would be great to have a slot material in the refraction fog color of the VRayMtl.
I work on a glass material with a gradient color of red glass to clear glass. The VRayBlendMtl give a bad ior when I mix 2 glass layers and standard Max blend give not very nice result.
Nope; the fog color is just absorption; if it is white, then you get a perfectly clear transparent material. I suppose what you mean is an emission color for the fog.
Pardon me if I’m being a bit thick but what is the difference between this feature and the existing fog parameter (within the the refraction area) in the VRaymaterial?
Never mind, I get it. You want to be able to place bitmaps in the fog colour.
Im working on a project right now where i wish I had emission for the fog.
Getting this kind of look especially with the increasing opacity based on thickness seems to be impossible. Ive also tried using a glossy refractive glass with a vrayenv fog for the volume component but you slam on the brakes render speed wise. I’m up for any suggestions.